VR/AR
AR/VR an everyday reality for the furniture and real estate industries
A leading augmented and virtual reality technology provider, iStaging, has announced that it has secured $5m in pre-Series A funding. The funding round was led by cross-border venture capital firm WI Harper alongside iStaging’s seed investor, Taya Venture Capital.
Partnership to live stream e-sports in VR
ESL, the world's largest esports company and a part of international digital entertainment group MTG, and SLIVER.tv, a next-generation eSports 360º virtual reality entertainment platform, and WonderWorld VR, a VR production studio, announced that they are partnering to produce the first-ever e-sports event to be live streamed to fans worldwide in VR at ESL One New York on October 1-2.
VR gaming ready range expands with new graphics card
The latest graphics card for gamers and VR enthusiasts has been released by BIOSTAR, the BIOSTAR GeForce GTX 1070, which is designed to offer an excellent balance of performance and price, consumers can now experience the latest generation of PC game titles and virtual reality experiences with the GeForce GTX 1070.
Snapdragon VR reference platform for all-in-one VR headset
Qualcomm Incorporated has announced at IFA 2016 that its subsidiary, Qualcomm Technologies, has introduced its first VR reference platform, the Qualcomm Snapdragon VR820. Based on the powerful Snapdragon 820 processor, the Snapdragon VR820 enables OEMs to quickly develop standalone Head Mounted Displays (HMDs) optimised for VR content and applications.
VR helps research on spatial memory
VR experiments have helped researchers learn more about spatial recall and memory, offering valuable knowledge that could help build better human-machine systems and interfaces. Remembering where we placed objects and knowing how objects are distributed around us is crucial to our everyday functioning. Spatial memory – the ability to recall where we put items or how to reach landmarks around a city – helps us in our everyday task...
AOC introduces its first VR head-mounted display
At gamescom, in Cologne from 18th to 21st August 2016, AOC has introduced its first virtual reality head-Mounted Display (HMD). Visitors to the event can preview the prototype of the AOC VR headset only in the Game Industry Business Lounge in hall 2.2, booth A-040.
Nosulus Rift: VR meets Smell-O-Vision
At Gamescom 2016 in Cologne, Germany, Ubisoft has been offering visitors the opportunity to experience something completely different in the field of VR. According to Ubisoft, the 'Nosulus Rift' (presumably named as a portmanteau of nose and Oculus Rift) “has been designed as an exclusive experience for South Park: The Fractured But Whole during events” and will not actually be available for sale.
Intel unveils 'Project Alloy'
During the opening keynote of the Intel Developer Forum in San Francisco on Tuesday, August 16, 2016, Intel CEO Brian Krzanich unveiled Project Alloy, an all-in-one VR solution leveraging Intel RealSense technology. Project Alloy will be offered as an open platform in 2017. Alloy delivers a set of immersive experiences thanks to Intel’s RealSense technologies that are optimised for VR usages. These include:
How the brain reacts to Google Glass
"Smart" eyewear—that can integrate AR with your own, feed you live information about your surroundings and even be used in the operating room—is no longer the stuff of science fiction. Wearable displays also have the potential to enhance cognitive ergonomics, or more simply, make it less mentally taxing to complete certain tasks. But before technologies like Google Glass become a part of daily life, engineers need a way to monito...
VR and robotics help paraplegics walk again
Eight people who have been paralysed from spinal cord injuries have regained partial sensation and muscle control in their lower limbs after training with brain-controlled robotics, according to a study published in Scientific Reports. The patients used brain-machine interfaces, including a VR system that used brain activity to simulate full control of their legs. Videos illustrate their progress.