VR/AR
VR helps research on spatial memory
VR experiments have helped researchers learn more about spatial recall and memory, offering valuable knowledge that could help build better human-machine systems and interfaces. Remembering where we placed objects and knowing how objects are distributed around us is crucial to our everyday functioning. Spatial memory – the ability to recall where we put items or how to reach landmarks around a city – helps us in our everyday task...
AOC introduces its first VR head-mounted display
At gamescom, in Cologne from 18th to 21st August 2016, AOC has introduced its first virtual reality head-Mounted Display (HMD). Visitors to the event can preview the prototype of the AOC VR headset only in the Game Industry Business Lounge in hall 2.2, booth A-040.
Nosulus Rift: VR meets Smell-O-Vision
At Gamescom 2016 in Cologne, Germany, Ubisoft has been offering visitors the opportunity to experience something completely different in the field of VR. According to Ubisoft, the 'Nosulus Rift' (presumably named as a portmanteau of nose and Oculus Rift) “has been designed as an exclusive experience for South Park: The Fractured But Whole during events” and will not actually be available for sale.
Intel unveils 'Project Alloy'
During the opening keynote of the Intel Developer Forum in San Francisco on Tuesday, August 16, 2016, Intel CEO Brian Krzanich unveiled Project Alloy, an all-in-one VR solution leveraging Intel RealSense technology. Project Alloy will be offered as an open platform in 2017. Alloy delivers a set of immersive experiences thanks to Intel’s RealSense technologies that are optimised for VR usages. These include:
How the brain reacts to Google Glass
"Smart" eyewear—that can integrate AR with your own, feed you live information about your surroundings and even be used in the operating room—is no longer the stuff of science fiction. Wearable displays also have the potential to enhance cognitive ergonomics, or more simply, make it less mentally taxing to complete certain tasks. But before technologies like Google Glass become a part of daily life, engineers need a way to monito...
VR and robotics help paraplegics walk again
Eight people who have been paralysed from spinal cord injuries have regained partial sensation and muscle control in their lower limbs after training with brain-controlled robotics, according to a study published in Scientific Reports. The patients used brain-machine interfaces, including a VR system that used brain activity to simulate full control of their legs. Videos illustrate their progress.
VR is enabling more insightful market research
Instead of simply observing how consumers behave, market research is going a step up thanks to the latest technological innovations. Companies want to know the reasons behind every decision and VR is offering them an opportunity to study their audience in greater depth than ever before in a cost-effective manner.
AR/VR: 60% growth anticipated in year ahead, 140% within 5 years
The IT, software and telecom industry research specialist, The Business Advantage Group this week announced more details, from its Worldwide CAD Trends 2016 Survey, specific to current and predicted Augmented/Virtual Reality use. The survey results are based on responses from CAD users, Designers, Engineers, Professionals including managers and senior executives.
Optics augments reality and enables 3D medicine
Live 3D imaging is one of the hottest topics in optics today, transforming medical imaging capabilities and delivering the immersive experience behind AR and VR. During The Optical Society's Light the Future centennial program in Heidelberg, Germany on 26 July, Dr. Joseph Izatt of Duke University and Microsoft's Bernard Kress gave an insider's look at how these technologies are advancing medicine and changing the future of how we intera...
'More than a feeling'
Inspired by Ian Waterman; a man with no sense of touch who has to rely solely on sight for control; Tom Carter, CTO and Founder of Ultrahaptics, has created and developed ultrasonic free-space haptics technology. Carter explained at the Ultrahaptics Press Event last month at their offices in Bristol's Enterprise Zone, VR is never going to recreate a truly immersive experience without touch.