VR/AR
Enabling easier access to engineering expertise
Virtual Reality (VR) technologies have taken global consumer markets by storm over the last few years. However, their industrial use has been limited, mainly because they only enable the user access to a digital model, without taking actual surroundings into account. However, with the advent of augmented, or mixed reality devices, the game is changing, especially for industrial end users.
Breaking through the fourth wall - taking simulators to the next level
Geoff Turner of Design Rule, explains how Virtual Reality (VR) can be used to enhance product design as the technology becomes more affordable and accessible.
The future of Virtual and Augmented Reality
Context approaches higher education with academic and industry leadership to deliver insights that inspire learning. They have explored how advanced technology has transformed the development of augmented and virtual reality in a variety of industries.
The search for the perfect lip shade is over thanks to AR technology
Meitu has announced the launch of 'COUNTER' on its MakeupPlus app - an innovative, virtual cosmetics counter providing users with a unique experience to try before they buy - virtually. COUNTER is accessible globally through MakeupPlus, featuring hundreds of lip products from colour cosmetic brands such as Clinique, Giorgio Armani, Lancôme, YSL and Bobbi Brown, with several more brands continuously added to the app.
What is the future of VR & AR for businesses?
At London’s TechXLR8 trade show which took place 13th to 15th June 2017, David MacQueen, Executive Director, Apps and Media, Strategy Analytics, gave a talk entitled ‘Harnessing VR & AR enterprise opportunities’. Strategy Analytics predicts that half a billion VR headsets will be on the market by 2022, and that this sector will be dominated by low cost smartphone VR. On the other hand, while niche in terms of ...
Lending a helping hand in the virtual world
Aimed at OEMs in the Virtual Reality/Augmented Reality (VR/AR) markets, BeBop Sensors has introduced its Marcel Modular Data Gloves designed for accurate control and navigation in VR/AR environments. The BeBop Data Gloves are available to OEMs in five, ten, and 14 sensor versions. The data gloves provide haptic feedback and sense knuckle and abduction motion of the human hand.
Oxford Street VR water slide makes a SPLASH!
UK retailer Topshop is no amateur when it comes to spotting branding and promotional possibilities that lie within Virtual Reality (VR). The store has previously used technology and experimented with a virtual catwalk back in 2014, to broadcast the AW London Fashion Week show, live to shoppers at its Oxford Street store.
Drones and bat sensors to enhance the cricket experience
Bigger bats, pink balls, covered wickets, hawkeye, Twenty20 and DRS. Cricket is a changing game - and is no stranger to technology. On May 30th 2017 at the International Cricket Council (ICC) Champions Trophy, Intel executives took the stage to share innovations that Intel is bringing to the tournament. These include advanced pitch analysis by an Intel drone, a bat swing profile using a bat sensor powered by an Intel Curie module and a cricket VR...
Gloves powered by soft robotics interact with VR environments
Engineers at UC San Diego are using soft robotics technology to make light, flexible gloves that allow users to feel tactile feedback when they interact with VR environments. The researchers used the gloves to realistically simulate the tactile feeling of playing a virtual piano keyboard. Engineers recently presented their research, which is still at the prototype stage, at the Electronic Imaging, Engineering Reality for VR conference in Bur...
Augmented and virtual reality headsets are by now a reality
Report by IDTechEx Research and free AR and VR webinar by Dr Harry Zervos, Principal Analyst, IDTechEx. Augmented and virtual reality headsets are by now a reality (pun intended), and they bring about a paradigm shift in form factor for portable electronics.