VR/AR
WVGA microdisplay for AR video on show at Display Week
During Display Week in Los Angeles, 21st to 26th May, Leti will demonstrate what it claims to be the world’s first wide video graphic array (WVGA) GaN microdisplay with 10µ pixel pitch. The 10µ pixel pitch technology will help address the growing demand for augmented reality glasses for consumer and professional users, head-up displays for vehicle drivers and for pico projectors and other compact projectors. This ...
Gear 360 and Gear VR with Controller Elevate the Galaxy Experience
Samsung’s Gear 360 places the keys to creating immersive, 360° content in users’ hands. The camera’s latest edition is equipped with new features and a refined design to make sharing those moments even easier, adding further depth to viewers’ immersion with impeccable 4K video.
Yi Halo rig released for Google Jump VR platform
The Xiaomi-backed Chinese company Yi Technology has expanded into the world of VR and 360° video with two new cameras that were announced at the NAB conference in Las Vegas in April. One is for professionals - it’s called the Yi Halo, and it was made in partnership with Google. The other is a consumer spherical camera called the Yi 360 VR.
Experiemnce 'Multi-Device Visualisation' at VR World
The Theorem team will be at VR World (stand C25) in London, UK, on 16th and 17th May 2017 to demonstrate their latest Multi-Device Visualisation Experience Application.
VR World Congress - the latest tech from a growing sector
Hosted in the centre of Bristol Millennium Square, 11th-13th April 2017, the VR World Congress (VRWC) was divided into conferences and an expo, with an impressive speaker list made up of representatives from AMD, Google, Microsoft and HTC. Electronic Specifier’s Daisy Stapley-Bunten reports.
Over half of consumers expect to see VR in shops
A survey by Omnico has found that 61% of UK consumers expect bricks-and-mortar retailers to offer them VR headsets, multi-experience loyalty apps and other advanced technologies such as voice activation within three years. It also discovered that 56% of shoppers believe VR will help them buy anything from cars to clothing and holidays to homes. The findings are part of the quarterly Omnico Retail Gap Barometer, measuring the experiences...
Shaun the Sheep enters the virtual world with the VR Movie Barn
The first ever Shaun the Sheep VR experience 'Shaun the Sheep Movie Barn VR' has been released by Aardman. The free app will be available from Google Play and the Apple App Store and viewable through light mobile headsets, such as Google Cardboard.
Free visualization app combines the ‘real-world’ with high quality holograms
UK-based Theorem Solutions’ free Visualization application for the Microsoft HoloLens Mixed Reality device has been officially launched on the Microsoft App Store, and is now available for download. The App allows users to visualize and experience Engineering and Manufacturing design data in a mixed reality environment that combines the ‘real-world’ with high quality holographic representations.
Can VR provide the jump-start for the haptics industry?
Haptic technology is now present in billions of electronic devices, from vibrating smartphones to notifications in industrial scanners. With this in mind, a new report from IDTechEx Research, Haptics 2017-2027: Technologies, Markets and Players, has revealed that the haptics industry will be worth $2.8bn by 2027.
VR playing a vital role for terminally ill patients
As they battle terminal illnesses, patients at a hospice in Leicester are using virtual reality to break out of the restrictions placed upon them by their conditions and experience life again. A special film has been commissioned for the LOROS Hospice to give terminally ill patients whose lives have become restricted due to their illness, the chance to see the world from the comfort of their chair or bed.