VR/AR
What does Pokémon Go reveal about the future of Augmented Reality?
The lifecycles of breakthrough technologies such as Augmented Reality (AR) are heavily reliant on mainstream take up. Many believed AR would initially be used by architects to visualise buildings and design companies for 3D graphic imagery. Yet its first major adoption saw more than 100 million people take to the streets to hunt Pokémon.
MR headset will turn your living room into a playground
Mixed Reality has tremendous potential for gaming, but it’s not without its challenges. According to Stereolabs, current solutions like Hololens suffer from a limited field of view and display transparent holograms which break the sense of presence and realism. It also requires you to map out the entire area before use.
Why VR won't replace cadavers in medical school
Virtual reality has been described as a game changer for medical education. Some even predict it will see an end to using cadavers to teach anatomy. It's a big call but it doesn't reflect the actual reality of medicine and medical training for a number of reasons. Remember, we have overestimated the role of new technologies in the past. It seems hard to believe now, but in the 1990s we thought Microsoft's PowerPoint was cutting edge. B...
Enabling wireless virtual reality
One of the limits of today’s VR headsets is that they have to be tethered to computers in order to process data well enough to deliver high-resolution visuals. But wearing an HDMI cable reduces mobility and can even lead to users tripping over cords. Fortunately, researchers from MIT’s Computer Science and Artificial Intelligence Laboratory (CSAIL) have recently unveiled a prototype system called “MoVR” that allows ga...
Visitors want to see more VR in theme parks
Recent research by UK-based software and services company, Omnico, has shown that theme park visitors around the world are expecting cutting edge technology to be part of their theme park experience in the near future.
Collaborative project delivers glare resistant AR glasses
HiScene, Inuitive and Heptagon announced today they have teamed up to take AR another step forward with HiAR Glasses, HiScene’s next generation of AR glasses. The companies worked together to develop a complete solution for advanced 3D depth sensing and AR/VR applications that delivers excellent performance even in changing light conditions and outdoors. HiAR Glasses incorporate Inuitive’s NU3000 Computer Vision Processor and Heptagon...
Chinese smartphone giant to introduce mobile VR headset
One of the key players within the Chinese smartphone industry, Xiaomi, has introduced a competitively priced mobile VR headset which incorporates Nordic Semiconductor’s nRF52832 SoC-based wireless motion controller.
Processing units enhance VR and 4K streaming experiences
Two products have been launched by ARM which are designed to address Generation Z and mainstream demands for more immersive and interactive visual content on mobile devices. The two products are; the Mali-V61 Video Processing Unit (VPU) for real-time 4K120 video performance and the Mali-G51 Graphics Processing Unit (GPU).
VR-ready gaming solution
The introduction of the GeForce GTX 1060 graphics card marks the latest addition to BIOSTAR’s VGA product series. Available in both 6GB and 3GB variety, the BIOSTAR GeForce GTX 1060 graphics card can bring affordable VR and gaming closer to the masses making it well suited for first-time VR gamers.
Virtual experience gets the elderly to exercise
VR can get the elderly in nursing homes to be happier about exercising. A research project from Aalborg University shows that the technology motivates older people in nursing homes to get moving. One of the major problems in nursing homes is that many older people do not move enough. Although nearly all nursing homes in Denmark offer access to fitness facilities and physical therapists, many of the residents rarely get their heart rate up.