VR/AR
VR health risks… What’s the reality?
Virtual Reality (VR) is a technology that has become more and more accessible in recent years, to the point where our humble smartphones can now be converted into VR viewers. In addition, major players such as Google and Facebook have underlined their intentions to invest in this market, so it looks like the technology is here to stay.
Procedure simplifies wind tunnel tests
The skier buckles her boots, grabs her poles and snaps her goggles into place. She's ready to go – but she’s not on the piste. She’s in ETH Zurich's engineering lab. And there’s a good reason for this peculiar situation: up-and-coming athletes recently spent a week in the ETH’s wind tunnel testing a measuring method developed by the Institute of Fluid Dynamics. Ski racers, ski cross competitors and racing cyclis...
Virtual Reality has arrived in the art world
At Sotheby’s New York event for select guests from the art world and technology industry, the Kremer Collection announced the launch of the Kremer Museum, a new concept that combines technology with world-class masterpieces. Designed by architect Johan van Lierop, Founder of Architales and Principal at Studio Libeskind, the museum will feature over seventy 17th Century Dutch and Flemish Old Master paintings from the Collectio...
VR 3D electromagnetic motion tracking sensor
Inductive component manufacturer, PREMO, has announced the 3DV06 series, which it claims to be the smallest Virtual Reality (VR) electromagnetic motion tracking sensor with a size of just 6x6x2mm. These components are fully magnetically isotropic 3DCoil trimmed for VR devices. They have been designed with a fully protected LDS metallised housing that makes the external footprint 7x7mm and includes three identical axis of 1mH at 20kHz.
Touch tech promises to revolutionise gaming VR
To provide the most realistic sensation of touch available in the market, RealSim technology has been created and patented by Morgan Innovation & Technology Limited (MIAT). Already proven to help rehabilitate stroke survivors by replicating their sense of touch, it is now ready to be re-purposed to make VR/AR (Virtual Reality/Augmented Reality) even more powerful.
Virtual reality, drones and startups at HKTDC 2017
The HKTDC Hong Kong Electronics Fair (Autumn Edition) at the Hong Kong Convention & Exhibition Centre is taking place from 13th-16th October 2017. The Autumn Electronics Fair and the concurrent electronic Asia form the world's largest electronics marketplace with close to 4,300 exhibitors showcasing the latest electronics innovations, developments and trends.
Fancy meeting Rembrandt van Rijn?
In collaboration with Oculus Studios, Force Field has released a new VR experience for the Samsung Gear VR in which you travel back in time to meet one of the world’s most iconic artists: Rembrandt van Rijn. When putting on the Gear VR headset the user finds themselves in 17th century Amsterdam, a stunning scenic environment and home of the Dutch master painter. The experience places you right in the middle of key events in the life of...
Will self driving vehicles be AR's first big platform?
A few years ago, augmented reality technology seemed primed to have a major cultural moment. Hyped up by tech blogs, Google Glass captured the public imagination before it was ever seen by consumers. People envisioned themselves walking around with computerised eyeglasses that projected ratings onto restaurants they passed and traffic reports onto roads they were driving. Author: Sam Chase, The Connected Car
RGU brings VR to Offshore Europe 2017
Visitors to Offshore Europe in September will be able to transport themselves to a virtual reality (VR) drilling rig, thanks to the latest technology being offered at Robert Gordon University (RGU). The university, which is exhibiting as part of the Aberdeen City and Shire Exhibition Stand (2C20), will have its newest addition to its suite of simulation facilities available for guests to try out.
Tiny infrared LEDs allow eye contact with VR
The Japanese start-up company FOVE offers users a Virtual Reality (VR) headset that integrates eye tracking as a novel means of interaction. Tiny ChipLEDs from Osram Opto Semiconductors provide the infrared illumination to track the user’s direction of gaze and eye movements.