VR/AR
Simulation capabilities improve quality and reduce costly prototypes
Siemens Digital Industries Software has announced the availability of the latest version of Solid Edge software, which features numerous enhancements that will enable small and medium-sized manufacturing companies to accelerate product development and manufacturing processes.
How VR is changing the art experience
Though virtual reality made its debut within the gaming sector, advances in artificial intelligence have propelled this immersive technology into a variety of other fields as well.
How AR is disrupting industries
Augmented reality (AR) is an area of innovation that can yield exceptional results for businesses of all shapes and sizes. Camera-based apps powered with AR offer high levels of engagement, availability on mobile, and a consumer-centred approach that provides experiences that are not just useful and problem-solving, but way more fun too. Dmitry Ogievich, CEO of Banuba, a computer vision startup specialising in augmented reality, explains further.
VR launched with immersive learning innovations
Innovative virtual reality (VR) presentations platform that enables enterprises to cut training costs and boost sales enablement, VRtuoso.io, has announced the immediate availability of Version 2.1, giving VR presenters and instructors greater control and users an even more immersive learning experience.
Staying ahead in VR by creating rich data sets
Provider of software development toolkits to engineering software companies, Tech Soft 3D, has announced that Virtalis is using HOOPS Exchange to create rich data sets that fuel enterprise data models that reportedly serve as the visualisation backbone for multiple types of applications across the enterprise.
M&A activity highlights emergence of the AR/VR sector
Hampleton Partners’ latest analysis of the AR and VR M&A global market reveals that this nascent sector is already showing signs of maturity, with later-stage funding, valuations and transaction volumes on the up and gaining momentum.
Q&A with SwimAR a launchpad finalist at Subcon
SwimAR, another Launchpad finalist at the Subcon show taking place next week, is a sports technology business with the vision to transform swimming through wearable augmented reality goggles. By having a waterproof heads-up display, swimmers can see real-time, live data such as heart rate, time, laps, distance and average pace. We caught up with SwimAR ahead of the show and competition next week and found about a bit more about them and thei...
Finding common ground in the AR/VR gold rush
When it comes to augmented and virtual reality, we are in a veritable gold rush. Technologists in industries from retail to medical technology to gaming to manufacturing are scrambling to keep pace in the rapidly expanding world of augmented reality (AR) and virtual reality (VR), collectively known as XR. By Brent Insko, OpenXR Working Group Chair, The Khronos Group
Partnership to develop next generation AR products
Supplier of Smart Glasses and Augmented Reality (AR) technology and products, Vuzix, and Plessey have announced a display device design and long-term supply agreement. This agreement will support the development and production of next-generation AR products and solutions that combine Plessey’s microLED light source technology with Vuzix’ expertise and IP in smart glasses and essential optics technologies.
Are you ready for a more virtual world?
Virtual Reality (VR) has been around for some time now, with the first goggles and gloves being developed as early as the mid-1980s by Jaron Lanier, Founder of VPL Research. Nearly 40 years later and this technology has become integrated into the mainstream and is now something the public can access and use. Many of us will have had the chance to use VR or see it in action, whether it’s been at a theme park, a VR centre or having a turn on ...