VR/AR
Near-eye display shipments in wearable XR applications will grow by 56%
Near-eye display shipments for XR (Extended Reality) applications, including AR (Augmented Reality), VR (Virtual Reality), and MR (Mixed Reality) will grow 56% year-on-year (YoY) to 21.4 million units in 2023 according to the latest Near Eye Display for XR Application Report – 2023 from Omdia.
Museums of the future: making exhibitions more interactive with technology
Technology is ever evolving in every aspect of our lives. Museums are one of the sectors you might not immediately connect with technological advancements, with their focus on preserving history.
Improving urban planning with virtual reality
What should the city we live in look like? How do structural changes affect the people who move around it?
Virtual event platform market to reach $40Bn by 2032
As per the report by Global Market Insights, the worldwide virtual event platform market was valued at $10 billion in 2022 and will surpass a revenue collection of $40 billion by 2032 with an annual growth rate of 10% over 2023 to 2032.
Electronic Specifier explores the iguverse
At its UK headquarters in Northampton, Electronic Specifier’s Paige West explored igus’s digital universe designed to assist sales and engineering professionals in component selection.
Aitech and FlySight resolve modern situational awareness challenges
Aitech Systems (Paris Air Show: Hall 4, stand BC85), a specialist provider of rugged boards and system level solutions for military, aerospace, and space applications, has collaborated with FlySight Srl to bring improved situation awareness into SWAP-constrained military applications.
The Science Museum shows real humans, real problems, real engineers
The Science Museum, alongside major funder the Queen Elizabeth Prize for Engineering and major sponsor MathWorks, has been working tirelessly to bring ‘Engineers’ to life – a new permanent exhibition on display opening on Friday 23rd June – to fall in-line with International Women in Engineering Day (INWED) – with the goal of bringing the human aspect of engineering to the fore.
Pixels overtake playgrounds for kids’ social lives
Generation Alpha is spending more time socialising and playing online than in the real world, according to new research from the Institution of Engineering and Technology (IET)1.
Mintra partner with ARuVR to transform learning across maritime, energy. and safety-critical sectors
ARuVR, a multi-award winning end-to-end Extended Reality (XR) patented training platform for enterprises, has announced that it has signed a strategic partnership with Mintra, a provider of digital learning solutions to over 4,000 global enterprises, primarily to the maritime, energy, and safety-critical industries.
Introducing the Apple Vision Pro
Apple has unveiled its latest product, Apple Vision Pro, a spatial computer that merges digital content with the physical world while enabling users to remain present and connected with others.