VR/AR
Planning entire systems with virtual reality
Schnaithmann implements the demand for support in planning conveyor or assembly systems with the help of virtual reality. Already in the conception phase, the customer can experience his subsequent installation on a holodeck, realistically, and then virtually examine it for ergonomic aspects or maintenance easiness. The use of virtual reality technology also promises advantages when training employees.
Virtual living in the architectural world
When you buy a car, you test drive it first, right? When you buy an expensive piece of jewellery or clothing, you’ll try it on before handing over the cash. When you buy a house, you take a good walk around it, inspect every corner and tap every wall - probably several times - before taking out the mortgage. However, if you decide to invest thousands or even millions in building your own property, the first time you get to see the fini...
MicroLED-based AR and VR HUD concept displayed at CES 2018
Plessey Semiconductors has successfully demonstrated how its monolithic microLED technology can be used to deliver the next-gen of Head-Up Displays (HUDs), enabling new AR and VR applications. MicroLEDs are emerging as the only technology that can provide high luminance in a small format. All leading manufacturers of wearable technologies are currently pursuing manufactures that can deliver a suitable microLED solution.
Blade smart glasses developer kit programme launches
Supplier of Smart Glasses and Augmented Reality (AR) technologies and products for the consumer and enterprise markets, Vuzix has announced its launch of the developer kit pre-order programme for its Vuzix Blade AR Smart Glasses.
VR allows music artists to build their own videos
A new interactive Virtual Reality (VR) music video from Finnish, dark electronic duo, Phantom, for its popular song, LOST, has been launched in the Oculus Store. Created in Notch, the professional real time creative tool for interactive motion graphics, VR and live visuals, viewers can experience the combination of music and VR in a whole new way. This allows them to interact with and physically conduct the visuals themselves when wearing a ...
Create 360° VR tours with your smartphone
At this year's Consumer Electronics Show (CES), a real estate retail-focused AR and VR technology company from Taipei, iStaging, unveiled VR Maker, what the company claims to be the world’s most affordable spatial VR capture solution enabling any individual with a mobile device (Android or iOS) to create immersive virtual tours in minutes.
Shaping the future of digital interaction with advanced AR
Aiming to naturally connect more people with digital experiences, Meta Company, Ultrahaptics and ZeroLight have announced a new effort combining advanced Augmented Reality (AR), haptic feedback and real time 3D visualisation technologies. The three companies have created a holistic technological encounter, combining three of the five senses to redefine human interaction within the digital landscape.
Taking a look at the latest in sports spectating technology
Japanese telecom giant KDDI, au mobile phone operator, kicked off au Future Stadium as part of the au Blue Challenge campaign on 16th December 2017 at the EAFF E-1 Football Championships where the Japanese men’s national team battled their South Korean counterparts.
Digital reconstruction takes you back 500 years
In order to reveal how they looked nearly 500 years ago before the Reformation changed the face of the town forever, historic buildings at the heart of St Andrews have been digitally reconstructed. St Salvator’s Quad and Chapel, at the heart of the University of St Andrews, can now be seen in a virtual recreation which reveals how these historic buildings appeared before the religious changes of the Reformation.
Establishing a partnership in the VR market
Manufacturer of inductive components, PREMO, and NDI, a manufacturer of 3D measurement technology systems, are working towards establishing an agreement that will expand their respective positions in the Virtual Reality (VR) market.