Metaverse
Generation VR: the children who will spend 10yrs in the Metaverse
New research from the Institution of Engineering and Technology (IET) predicts that the next generation will spend approximately 10 years in VR (the Metaverse) over the course of their lifetime – around two hours 45 minutes per day.
GamesCoin Group and Hadean build 'Play to Own' metaverse platform on the blockchain
GamesCoin Group is building on Hadean's technology to develop a "Play to Own" metaverse hub for gaming on the blockchain.
Telcos and the metaverse: A happy marriage?
As the next phase of communications, the metaverse has huge business potential for telcos. According to Telecom Review, operators could earn up to $712 billion in revenue by 2030 if they introduce 5G applications that support the creation of the metaverse. But what are the challenges to overcome? Here Andrzej Wojnar, Director of the optical transceivers department at Salumanus, explores the role of telcos in creating the metaverse.
The creepy Metaverse
The Metaverse, which can be loosely defined as a point wherein the Internet and immersive computing (particularly VR and AR) form one seamless whole, is an exciting tech term that suggests users’ current, limited – and frankly niche – use of online VR could explode in the foreseeable future. But that doesn’t mean it’s not going to be creepy. This piece considers why an eerie sensation may soon unfold...
Protection, privacy and policing the metaverse
With so much excitement and traction around the metaverse, questions have begun to arise regarding data exchanges and safeguarding.
Zuckerberg’s AI projects unlock the power of the metaverse
Meta Founder Mark Zuckerberg shares some advances the company has made in AI technology that will help to power the metaverse.
Sokin to set up the first singular metaverse world for ecommerce
Sokin, the next generation payments provider, is set to enable full ecommerce payments for the first time in the metaverse, allowing brands and businesses to grow from its physical store into the virtual world.
The metaverse at first glance
Everyone is talking about the metaverse and what it may bring. A report by Dell Technologies has suggested that 85% of the jobs that will exist in 2030 haven’t been invented yet. Statistics such as this may worry recent graduates that fret their newly-acquired degrees are void of use as they can’t learn skills which are not yet even in existence.
Making the metaverse: hardware hurdles
The metaverse promises a step-change in how society communicates but, without the hardware technology, will ultimately remain a pipe dream.
Credersi World: innovating the education metaverse
Two tech companies are leading the race to innovate the global education metaverse with their own science and tech campus, Credersi World, using a mixed reality platform that includes VR and augmented reality AR.