Metaverse
INTERPOL exploring how to police the Metaverse
"The Metaverse isn't coming soon. It's already here." These were the words uttered last year by INTERPOL, the policing organisation that cooperates with countries across the globe to tackle crime that crosses borders.
Finding your Meta-half this Valentine’s Day
Shall I compare thee to a summer’s day? Thou art more lovely and more temperate: Fuelled by haptic hands and an avatar, A Meta-kiss is all I want today.
Five reasons Web3 'humanisation' should drive adoption
The hype around Web3, or the third generation of the World Wide Web, has been considerable in recent years. Many people have hailed it as revolutionary technology that has the potential to change the way we interact digitally. However, despite all of the hype, it's become clear that aspects of Web3 are not ready to perform.
Impact of changing payments ecosystem on gaming industry
The gaming industry is undergoing a significant shift. The payments ecosystem is evolving towards a new era of cryptocurrencies and e-wallets. According to LotteryCritic.com, the impact of the changing payments ecosystem is multifaceted, affecting everything from the speed of transactions to how funds are stored and managed.
Optimal configurations for real-time collaboration in the Metaverse
Much has been discussed about what the Metaverse is and how this technology may change how humans interact with each other. Today, technologies are being used in virtual reality (VR) and augmented reality (AR), enabling people to experience virtual worlds and overlaid information of real-world visuals. Erik Grundstrom, Director, FAE & Business Development, Supermicro explores further.
Facebook and Instagram owner Meta is the least trusted technology company
The business experts at Forbes Advisor have named Meta as the technology company Brits trust the least with their data. The financial and business services comparison site carried out a nationally representative survey of 2,000 adults to uncover their attitudes towards data protection and divulge how consumers are protecting their privacy online.
Tuvalu: the first digital nation?
Tuvalu, an island state consisting of low-lying islands and atolls, is called home by a population of around 10,500 people across 10sq km. However, with the average height of the islands only reaching less than two metres above sea levels, which are themselves consistently rising, its continuing future is one of uncertainty. Therefore, the small land and ocean nation is now turning to the clouds to digitally clone its islands, culture and history...
50% of shoppers want to buy gadgets through the metaverse
The metaverse has the seal of approval from consumer electronic shoppers, according to research released. Nearly 58% say that they’d be willing to shop through web3 platforms to buy their gadgets.
Innovation at the forefront of the manufacturing Metaverse
The Metaverse has manoeuvred from an entertainment novelty into an opportunity for innovative technological solutions in almost every industry. Gartner predicts that over 40% of large organisations worldwide will implement Metaverse-based solutions including Web3, AR, Cloud, and digital twins by 2027, with the aim of increasing revenue.
Minicoders educational video games introduce children to programming
Minicoders is the first platform to offer video gaming experiences in the metaverse and educational content intended for children to have fun while also acquiring knowledge on the basics of computer programming.