Metaverse
Impact of changing payments ecosystem on gaming industry
The gaming industry is undergoing a significant shift. The payments ecosystem is evolving towards a new era of cryptocurrencies and e-wallets. According to LotteryCritic.com, the impact of the changing payments ecosystem is multifaceted, affecting everything from the speed of transactions to how funds are stored and managed.
Optimal configurations for real-time collaboration in the Metaverse
Much has been discussed about what the Metaverse is and how this technology may change how humans interact with each other. Today, technologies are being used in virtual reality (VR) and augmented reality (AR), enabling people to experience virtual worlds and overlaid information of real-world visuals. Erik Grundstrom, Director, FAE & Business Development, Supermicro explores further.
Facebook and Instagram owner Meta is the least trusted technology company
The business experts at Forbes Advisor have named Meta as the technology company Brits trust the least with their data. The financial and business services comparison site carried out a nationally representative survey of 2,000 adults to uncover their attitudes towards data protection and divulge how consumers are protecting their privacy online.
Tuvalu: the first digital nation?
Tuvalu, an island state consisting of low-lying islands and atolls, is called home by a population of around 10,500 people across 10sq km. However, with the average height of the islands only reaching less than two metres above sea levels, which are themselves consistently rising, its continuing future is one of uncertainty. Therefore, the small land and ocean nation is now turning to the clouds to digitally clone its islands, culture and history...
50% of shoppers want to buy gadgets through the metaverse
The metaverse has the seal of approval from consumer electronic shoppers, according to research released. Nearly 58% say that they’d be willing to shop through web3 platforms to buy their gadgets.
Innovation at the forefront of the manufacturing Metaverse
The Metaverse has manoeuvred from an entertainment novelty into an opportunity for innovative technological solutions in almost every industry. Gartner predicts that over 40% of large organisations worldwide will implement Metaverse-based solutions including Web3, AR, Cloud, and digital twins by 2027, with the aim of increasing revenue.
Minicoders educational video games introduce children to programming
Minicoders is the first platform to offer video gaming experiences in the metaverse and educational content intended for children to have fun while also acquiring knowledge on the basics of computer programming.
68% of UK organisations to invest in Metaverse despite security concerns
A study published by Tenable, the Exposure Management company, has found that 68% of UK businesses plan to do business in the metaverse.
UK CTOs remain unconvinced by the Metaverse
UK Chief Technology Officers (CTOs) are unconvinced by the Metaverse, with just one-quarter having launched a Metaverse project in 2022, according to new research from Deazy.
Metaverse impact: sales forcast over $191bn in eCommerce
The Metaverse hype is betting on a future with immersive experiences.