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Imagination achieves OpenGL ES 3.0 conformance for PowerVR Series6 cores

20th February 2013
ES Admin
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Imagination Technologies announces that its PowerVR Series6 ‘Rogue’ GPU technology has been among the first to pass OpenGL ES 3.0 conformance with Khronos. Conformance submission has been achieved on Imagination’s PowerVR Series6 Test Chip on Linux 3.2.0.
The recently-released OpenGL ES 3.0 standard offers both consumers and developers access to high-quality graphics with portability across diverse mobile and embedded operating systems and platforms. PowerVR Series6 GPUs have been fully optimized to efficiently support high-end graphics standards like OpenGL ES 3.0, while always keeping power consumption at a minimum



Says Tony King-Smith, VP marketing, Imagination: “With PowerVR Series6, we are proud to deliver one of the leading implementations of OpenGL ES 3.0-capable GPUs. We have worked extensively with the Khronos Group to ensure high performance, fully conformant support for the OpenGL ES 3.0 standard across our PowerVR Series6 'Rogue' graphics IP family.



“Advanced features like MRTs, transform feedback, and instancing coupled with new supported texture formats and optimized shader buffers reduce CPU overhead and maximize processing localized on the GPU. Imagination’s PowerVR GPUs continue to be the technology of choice for mobile and embedded graphics thanks to a unique, efficient architecture, strong partner commitment, robust toolchains, and mature ecosystem.”



PowerVR Series6 is already integrated in a number of end user products, making it one of the first OpenGL ES 3.0 conformant mobile GPUs to ship in consumer devices.

Imagination’s PowerVR graphics IP cores are the most used GPUs for smartphones, tablets, smart TVs and other mobile and embedded devices. The market for OpenGL ES enabled devices is set to reach one billion units shipped annually by 2014.

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