Analysis

SDK enables customisable gaming peripherals

9th March 2015
Barney Scott
0

Razer has announced the release of the Razer Chroma SDK beta, allowing developers to integrate their games with the advanced lighting systems found on the Razer Chroma line of gaming peripherals. Game developers can now customise each individual LED on Chroma-enabled Razer mice, keyboards and headsets to create lighting effects for in-game actions and situations in real-time.

For example, the Razer BlackWidow Chroma mechanical keyboard can flash red when a player is killed or a base is under attack. Similarly, health and mana bars or cool down timers in MOBA games can be instantaneously displayed, giving players a more immersive gaming experience.

The Razer Chroma SDK also allows for the creation of standalone applications that run natively on the BlackWidow Chroma keyboard. Some examples of these applications are a clock app that intelligently uses the keyboard’s function, number and numpad keys to display time, and the classic “Snake” game that utilises the arrow keys.

Gamers can control which of their applications can send lighting effects to their Chroma enabled Razer devices via Razer Synapse, Razer’s cloud-based configuration software.

“The Chroma line has rapidly become the most popular family of gaming peripherals the world over, and with the Chroma SDK, we have unleashed the true potential of our devices,” said Min-Liang Tan, Co-founder and CEO, Razer. “The Chroma SDK allows Razer devices to become a part of the game, reacting to in-game action for a much deeper gaming experience.”

During the beta phase, the SDK will work with the Razer BlackWidow Chroma mechanical gaming keyboard. Future updates will open the SDK to all Chroma enabled Razer devices. The Razer Chroma SDK is available in beta and is free to download for everyone.

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